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Items are significantly more important nowÄuring your adventures in Sekiro: Shadows Die Twice, you'll often come across specific items or candies that will improve certain attributes, ranging from increasing your offensive potential to making your footsteps quieter. This works especially well when you're facing off against opponents that have some ranged capabilities: as long as you're scoping out your surroundings, you should be able to easily find an approach to take them out silently and slip back into the shadows. Exploit the rooftops and ledges with your grapple to gain access to hidden areas, discover ledges to pull off silent attacks and more. In Sekiro you'll find that the levels have a significant amount of verticality in them, and it's there for a reason. For example, if you come across 3 enemies in a relatively small area, why not try to find another area, higher up, to get a lay of the land, and see if there are any alternative approaches in order to separate them out. This time, Sekiro's more open environments and traversal options often mean there's more than one way to approach any single situation. If you're a seasoned Dark Souls Veteran, it can be tempting to slowly approach every situation on foot as and when you encounter them. If you instead keep up the offensive pressure, you will find that combat encounters will whizz by a lot faster than you think. Sekiro: Shadows Die Twice instead will punish you for dipping out, as your enemies will regain their Posture, meaning that it will be harder for you to whittle them down for a critical strike later on.
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#Shining blade lets play series#
Sekiro: Shadows Die Twice might be an action game made by the same folks as the Dark Souls series and Bloodborne, but you're going to need to get used to a slightly different approach than relying on your tried and true Souls instincts of waiting for an opening, attacking and retreating.
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Watch on YouTube Let's Play Sekiro Shadows Die Twice: This Is Gonna Hurt Unlearn what you have learned